2017X Killer Guide
Master Abyssal Escape 2017X with a full breakdown of his boost bar, Spin Dash, Obsession buffs, and the phase-three combo that ends chases fast.
Why Abyssal Escape 2017X Plays Like No Other Killer
Abyssal Escape 2017X is the closest thing this game has to a playable Sonic, and that alone makes him worth learning. He is a rushdown killer who rewards constant forward pressure, and his three-phase kit gives you an actual power curve instead of a flat moveset. If you have been ignoring Abyssal Escape 2017X because his first form looks simple, the breakdown below will change your mind.
The short version: you start as a fast pursuer with a boost meter, you spend the mid-match building toward your true form, and you finish chases with a grab that chains cleanly into your basic attack. Every tool in the kit pushes you toward the same idea — stay on top of somebody, and never let them reset the distance.
The Three Phases of Abyssal Escape 2017X at a Glance
Understanding the phase structure matters more than memorizing individual moves, because your options expand as the match goes on. The current phase is displayed at the top of your screen, so you always know which version of the killer you are playing.
| Phase | Form | What Changes | Available Tools |
|---|---|---|---|
| Phase 1 | Broken Face | Baseline rushdown kit, boost meter active | Boost Bar, Spin Dash, Obsession |
| Phase 2 | Broken Phase | Face begins to crack, model shifts toward the true form | Rushdown tools carry over |
| Phase 3 | "I Am Sonic" | Facade breaks, full transformation | Roar, Savage Jump, grab-and-slam |
Phase 1 is where you learn the rhythm. Phase 2 is a transition window — your mobility stays intact, so keep pressuring survivors instead of backing off to admire the new model. Phase 3 is where the kit opens up and you gain the tools that actually close out downs.
| Playstyle Trait | How It Shows Up |
|---|---|
| Archetype | Rushdown, built for chaining pressure |
| Weakness | Relies on momentum; stopping kills your advantage |
| Skill floor | Low — Spin Dash is forgiving |
| Skill ceiling | High — jump placement and grab timing decide downs |
| Best at | Chases across open ground and around loops |
Phase One: Boost Bar, Spin Dash, and Obsession
This phase is deceptively strong. Most players treat it as a warmup, then get surprised when a well-timed boost turns a lost chase into a down.
How the Boost Bar Actually Works
The boost meter sits at the bottom of your HUD. It only fires when the bar is completely full, which means you cannot spam it — you have to pick your moment. When you trigger it, you accelerate to your top speed and keep that speed until you stop moving, and crucially, you can still attack while boosting.
That last detail is the whole point. The boost is not only a gap-closer; it is a gap-closer that lets you swing on arrival. Use it on a survivor who has already committed to a long rotation, because the longer their escape route, the more value you get out of a single full bar.
| Boost Bar Question | Answer |
|---|---|
| Where is it? | Bottom of your HUD |
| When can you use it? | Only when the bar is full |
| How long does it last? | Until you stop moving |
| Can you attack during it? | Yes, attacks are available |
| Best target | A survivor already running in a straight line |
Spin Dash: Your Bread-and-Butter Movement Attack
Spin Dash turns you into a rolling ball that damages on contact. It also bounces you off walls, which sounds chaotic but is genuinely useful — bouncing lets you re-angle into a survivor who tried to cut around a corner. A canceled Spin Dash is not wasted, either; the threat of it alone forces survivors to respect your approach.
Treat Spin Dash as your default opener in Phase 1 and save the boost bar for the moment a survivor breaks line of sight.
Obsession: The Buff Nobody Uses Properly
Hover over a survivor, point at them, and you declare them your obsession. It reads as a flavor ability and plays like a stat engine — proximity to your chosen target grants a stack of bonuses.
| Buff | Value |
|---|---|
| Cooldown reduction | 30% |
| Stun time reduction | 30% |
| Movement speed | 25% |
The trap is picking an obsession and then wandering away from them. Those numbers only matter while you are close, so the correct play is to tag the survivor you are actively hunting — usually the one already on a generator-style objective — and stay glued to them. A 25% speed boost on a rushdown killer is not a small edge; it is the difference between a chase that lasts ten seconds and one that lasts a minute.
Phase Three: Roar, Savage Jump, and the Grab Combo
Once the facade breaks, Abyssal Escape 2017X stops being a pursuit killer and becomes a finisher. You gain three tools, and they are designed to be used in sequence.
| Move | What It Does | Best Use |
|---|---|---|
| Roar | Slows survivors briefly and blurs their screen, and marks them with an indicator | Opening a chase or tracking a runner |
| Savage Jump | Expands a green landing radius, then jumps wherever you aim inside it | Crossing gaps and cutting escape routes |
| Grab and slam | Grabs a survivor, slams them down, and throws them | Converting a chase into a down |
The grab is the centerpiece. After the throw, you can immediately chain a basic attack for a clean, high-damage sequence. Even if the throw itself does not finish the job, the follow-up usually does.
| Combo Step | Action | Why It Works |
|---|---|---|
| 1 | Roar to tag and slow | Prevents the survivor from pre-turning your approach |
| 2 | Savage Jump into the green radius | Lands you on top of them from unexpected angles |
| 3 | Land the grab | Locks them out of a counter window |
| 4 | M1 immediately after the throw | Converts the slam into a down |
A note on Savage Jump: the green radius grows while you charge, and you can land anywhere inside it. Aim at the far edge when a survivor is running away, and at the near edge when they are circling you. Overshooting is the most common way to whiff it.
Your basic attack in this form is a forward-reaching area hit rather than a single-target swing, so it catches survivors who try to slip past your shoulder. Combined with the grab chain, Abyssal Escape 2017X becomes one of the most reliable closers in the killer roster.
Practical Tips for Running Abyssal Escape 2017X
- Bank your boost bar before a chase starts. A full bar is a guaranteed catch-up tool. An empty one is nothing.
- Tag your obsession early and stay near them. The 30% cooldown reduction compounds the longer you maintain proximity.
- Bounce Spin Dash off walls on purpose. Corner bounces punish survivors who hug geometry.
- Roar before you commit, not after. Slowing a survivor first makes the jump land far more often.
- Chain the grab into an M1 every single time. Free damage is free damage.
- Push survivors toward water. Anyone who drops in is effectively out of the round.
- Watch the phase indicator at the top of the screen. It tells you exactly when your finisher tools come online.
| Do | Don't |
|---|---|
| Stay within obsession range | Wander away from your tagged target |
| Save the boost for long rotations | Burn it on a two-second gap |
| Charge Savage Jump to full radius | Tap it from maximum distance |
| Follow the grab with an attack | Throw and walk away |
| Pressure through Phase 2 | Slow down after the transformation |
Common Mistakes and How to Fix Them
| Mistake | Symptom | Fix |
|---|---|---|
| Wasting the boost bar | Bar is empty when a survivor breaks away | Hold the bar until they commit to a rotation |
| Ignoring Obsession | Chases feel slow and cooldowns feel long | Tag the target you are actually hunting |
| Whiffing Savage Jump | Landing behind or beside the survivor | Charge the full radius and aim at the near edge |
| Skipping the M1 follow-up | Grabs that end in escapes | Input the attack during the throw animation |
| Panicking in Phase 3 | Flying at survivors without setup | Roar first, then jump |
The pattern behind almost every mistake is impatience. Abyssal Escape 2017X rewards players who set up a chase — tag, slow, close, grab — instead of swinging the moment a survivor appears on screen.
FAQ
Is Abyssal Escape 2017X hard to learn?
No. Spin Dash and the boost bar are forgiving, so new players can contribute right away. The difficulty is in Phase 3, where Savage Jump placement and grab timing separate good players from great ones.
Which obsession target should I pick?
Choose the survivor you are actively chasing, ideally one working on an objective. The bonuses only apply near your target, so picking someone across the map wastes the ability.
Can I use the grab without landing Savage Jump first?
Yes, but it is much harder. The jump closes distance and disrupts counter timing, so the jump-then-grab sequence lands far more consistently than going for the grab raw.
Did Abyssal Escape 2017X get any quality-of-life updates?
Yes. The phase you are currently in is now displayed at the top of the screen, which removes a lot of guesswork during transitions. For additional game news and patch posts, the official Abyssal Escape updates feed is the place to watch.
Is he worth maining?
If you like aggressive, momentum-based killers, yes. He has a clear power curve, a combo that actually works, and enough mobility to dictate where every chase happens.
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