2017X Abilities and Combos

A complete breakdown of Abyssal Escape 2017X abilities, including Top Speed, Spin Dash, Obsession, Vicious Grab, and every phase combo.

Why 2017X Feels Different From Every Other Killer

Most killers in Abyssal Escape ask you to pick one range and stick to it. 2017X refuses. He opens the round as a sprint-happy pursuit character, then cracks apart mid-match and finishes it as a hulking brute who slams the floor and throws survivors across the map. Mastering the full set of Abyssal Escape 2017X abilities means learning three kits in one round, not one.

That progression is the whole appeal. Understanding the Abyssal Escape 2017X abilities also matters because his kit is entirely replaced at Phase 3 — nothing carries over. If you build your whole round around Spin Dash and Obsession, you will hit the transformation with no plan and no pressure. This breakdown covers every phase, the numbers behind each move, and the combo routes that turn his kit into downs.

Phase-by-Phase Overview of the Abyssal Escape 2017X Abilities

2017X moves through three time-based phases. Each one changes his model, his M1 damage, his passive, and how you should be thinking about a chase.

PhaseFormM1 DamagePassiveKit Focus
Phase 1Base Form (The Real Sonic)20Top SpeedSprint acceleration, spin attacks, single-target pursuit
Phase 2Delusions Fading35Top Speed (upgraded)Grab conversion, overdrive setups
Phase 3Beast Form (Broken Face)35 (ranged AoE)ImpatienceLeaps, throws, area denial, visual disruption

Phase 1: Base Form (The Real Sonic)

Phase 1 is about closing distance faster than survivors expect. His M1 hits for a modest 20, so the damage is not the point — the chase speed is.

AbilitySlotWhat It DoesCooldown
Top SpeedPassiveSprinting fills a boost gauge at the bottom of the screen. When full, activate it for a sustained high-velocity sprint until you cancel. Survivors are outlined and M1s land on the move.Fills by sprinting
Acceleration DashAbility 1The base dash used to close gaps. In Phase 2 it becomes Play Along.Ability slot 1
Spin DashAbility 2Curl up and charge in place. A tap gives a short burst for 5 chip damage; a full charge launches across terrain, hitting up to five times for 25 total.15 seconds
ObsessionAbility 3Mark a survivor as your target. Staying close grants 30% cooldown reduction, 30% stun reduction, and 25% movement speed.35 seconds

Two details on the full multi-phase moveset are easy to miss. First, Spin Dash bounces cleanly off walls instead of stalling, so corridors become launch lanes. Second, a direct Spin Dash hit knocks the survivor backward while you keep part of your momentum — that is your bridge into the next swing.

Obsession deserves its own note. The marked survivor is outlined through walls and gets a brief speed burst every time you land a hit on them. If they break line of sight for long enough, the mark drops and all three buffs vanish.

Phase 2: Delusions Fading

As the timer runs, cracks spread across 2017X's face and his damage jumps to 35 per M1. Two upgrades matter here:

  • Acceleration Dash becomes Play Along. Connecting starts a skull-crushing grab that ticks 10 damage across three hits and executes survivors sitting in critical health.
  • Extended Spin Dash charges an overdrive state that empowers your next secondary ability.

Phase 2 is the least forgiving stretch for survivors because 2017X still has his mobility but now converts hits into real damage. Treat it as your pressure window.

Phase 3: Beast Form (Broken Face)

The disguise comes off. 2017X becomes a long-limbed beast, and every Phase 1 tool is deleted — no Top Speed, no Spin Dash, no Obsession. In exchange, you get the heaviest section of the Abyssal Escape 2017X abilities.

AbilityTypeWhat It Does
Ranged AoE SlamM1Forward ground slam dealing 35 damage in a wave that hits multiple clustered survivors and clips players vaulting or looping behind low cover
ImpatiencePassiveSpeeds up cast animations and shortens recovery windows so you can chain attacks and shrug off misses
Vicious GrabAbility 1Lunge, seize a survivor by the leg, slam them twice for 20 damage each, then hurl them across the map. Recovery is short enough to immediately follow with an M1 slam
Savage JumpAbility 2An expanding green radius marks your landing zone — aim anywhere inside it and leap
RoarAbility 3Screech that outlines nearby survivors through walls; targets close to you get blurred vision and a temporary slow

The Phase 3 M1 is the star. It is ranged, it is wide, and it can down multiple survivors in one swing. Vicious Grab into an M1 is the cleanest damage-to-down conversion in the kit, which is why the two belong together.

Stamina, Cooldowns, and Damage at a Glance

Stamina governs abilities and M1 swings — not running. That single rule shapes everything about how you pace a chase.

Resource or StatDetailWhy It Matters
Stamina useSpent on M1s and special abilitiesWhiffing swings can leave you unable to dash or leap
Stamina regenPassive while running, faster while walkingSprinting is free; recovering is not
Top SpeedDoes not consume stamina to sprintLong chases stay affordable
Spin Dash15-second cooldownYour repeatable gap closer in Phases 1–2
Obsession35-second cooldownCommit to a target rather than tagging repeatedly
M1 damage20 (Phases 1–2 early), 35 (Phase 2 onward)Damage scales without you changing inputs

Combo Routes and Practical Tips

Knowing the Abyssal Escape 2017X abilities is only half the job. Here is how to sequence them.

PhaseSequencePurpose
1Top Speed → Acceleration Dash → M1Close a long lane and land a free hit
1Obsession → Spin Dash (full charge) → M1Buffed cooldown plus momentum carry into a follow-up swing
1Spin Dash into a wall → bounce → M1Uses corridor geometry instead of raw straight-line speed
2Play Along → grab ticks → finish in critical rangeExecutes low-health survivors
2Long Spin Dash → overdrive → secondary abilitySpends the charge on an empowered follow-up
3Roar → Savage Jump → Vicious Grab → M1 slamBlinds, lands, throws, then finishes the down

A few habits that pay off immediately:

  • Mark early, then stop re-marking. Obsession's buffs reward you for staying near one survivor, not for cycling targets.
  • Hold stamina for the engagement. Sprinting to a generator costs nothing; three whiffed swings cost you your leap.
  • Start Phase 3 chases with Roar. The slow and blurred vision make the Savage Jump landing far harder to dodge.
  • Aim Savage Jump at escape routes, not at the survivor's feet. The radius grows, so pick where they will be.

How Survivors Counter 2017X

ThreatCounterplay
Long-range dash pressure in Phases 1–2Use vertical geometry — high ledges and pipes. Base form has limited vertical recovery
Obsession buffs (25% speed, 30% cooldown and stun reduction)Break line of sight around tall obstacles until the mark falls off
Linear dash wind-upsTime parries such as Phantom Reflex; three successful parries triggers a full stun
Phase 3 AoE slam and Savage JumpSpread out. Clustering near generators or mist points lets one slam hit the whole group

2017X vs 2011X: What's Actually Different

Feature2017X2011X
RoleFully independent killerAlternate cosmetic skin for the starter killer X (Crimson X)
MovesetUnique multi-phase kit with Beast Form transformationNo unique mechanics described
PresentationCustom animations and voice linesUnique chase music and voice lines

FAQ

Do the Abyssal Escape 2017X abilities carry over between phases? No. Phase 3 removes Top Speed, Spin Dash, and Obsession entirely. They are replaced by Impatience, Savage Jump, Vicious Grab, Roar, and the ranged AoE slam.

Does running drain stamina on 2017X? No. Stamina is only spent on M1 attacks and special abilities. Regen is slower while sprinting than while walking, but sprint speed itself is never limited by an empty bar.

Can survivors block his attacks? Defensive abilities such as Phantom Reflex can negate damage and grant a speed burst when struck during the parry window. Three consecutive parries stuns 2017X and kills his chase momentum.

What is the fastest way to learn the Abyssal Escape 2017X abilities? Play one round focusing only on Phase 1 chases with Top Speed and Obsession, then a second round forcing yourself to open every Phase 3 chase with Roar into Savage Jump. Splitting the kit into phases makes the transformation feel intentional instead of abrupt.