Yokai Killer Guide
Master the Abyssal Escape Yokai: No More Innocence's TV ambush kit, hedgehog-form moveset, phase timings, and survivor counters.
Who Is the Abyssal Escape Yokai?
The Abyssal Escape Yokai is the nickname you'll see attached to No More Innocence in the character selection screen, and he's the most unusual killer in the launch lineup. Instead of a single rushdown kit, he runs two completely different playstyles stitched to the round clock: a stealthy, TV-hopping ambusher for the first half, then a full hedgehog-form pursuit monster for the last few minutes.
That split matters because most of your match as — or against — the Abyssal Escape Yokai is decided by how well you handle the transition. Survivors who bully him during the early phase and then get careless at the six-minute mark are exactly the players who get wiped in the final sixty seconds.
His presence is also impossible to miss. The moment the Abyssal Escape Yokai loads into a round, the entire map's color palette grays out and desaturates. If the map suddenly looks washed and muted, you already know which killer you're dealing with.
Phase Timer Basics
| Phase | Trigger | Killer Form | What Changes |
|---|---|---|---|
| Phase 1 | Match start | Human | Baseline kit, 20 damage basic attacks, full TV network active |
| Phase 2 | Around 8 minutes remaining | Human | Stat increases and performance boosts, TV kit stays intact |
| Phase 3 | Around 6 minutes remaining | Hedgehog | TVs removed, kit fully swapped to chase tools |
Rounds open on a 10-minute clock, though shorter base timers scale up by 75 seconds for every extra survivor in the lobby. That's why a stacked lobby feels slower early — and why the Phase 3 shift can arrive at a very different point in your personal timeline than it did in your last match.
The Human-Form Kit: TV Ambush and Misdirection
Phases 1 and 2 are where the Abyssal Escape Yokai does his recon work. His basic M1 lands for 20 damage, and every one of his abilities drains stamina. Stamina trickles back while sprinting and recovers noticeably faster while walking, so a Yokai who runs constantly between plays will find himself unable to cast when a survivor is actually in front of him.
| Ability | Type | Effect | Practical Use |
|---|---|---|---|
| Screen Transportation | Mobility / Recon | Enter the television network and travel between television sets; survivors are revealed with active indicators while inside or cycling | Open every engagement with information instead of guessing |
| Deceit | Misdirection | Spawns a fake clone; survivors who cluster near it trigger an indication | Punish groups working on red mist together |
| Hallucination | Debuff | Darkens nearby survivors' camera view and spawns shadow copies that mask your real approach | Force panicked guesses and break looping rhythm |
Screen Transportation is the engine of the whole kit. Because cycling the network hands you live survivor indicators, you never need to patrol blind — the map tells you where the round is happening. The catch is that your crawl exit animation is loud and readable, so pick sets tucked behind corners, walls, and doorway cover rather than screens in open sightlines.
Deceit is best spent reactively. If two or three survivors are stacked on a mist cluster, a clone dropped nearby converts their cooperation into a free teleport follow-up. Hallucination, meanwhile, is a chase-breaking tool: darkening a survivor's camera while shadow copies sprint in three different directions reliably produces wrong turns.
Phase 3: The Hedgehog Form Totally Swaps the Kit
Once about six minutes remain, the Abyssal Escape Yokai sheds his human shape. Every television set vanishes from the arena, Screen Transportation is gone for good, and three physical abilities take over. From this point on there is no cleverness in his kit — only closing distance, slowing feet, and teleporting onto marks.
| Ability | Type | Effect | Damage |
|---|---|---|---|
| Tormenting Dash | Chase / Grab | Automatic shift-lock dash straight ahead; on contact he grabs the survivor and slams them into the floor | 30 |
| Spring Trickery | Trap | Drops a fake spring at the cursor; stepping on it applies a slow debuff for several seconds, and placed springs persist | None (slow only) |
| Yokai Sight | Info / Teleport | Ground slam marks all nearby survivors; clicking a marked target teleports him directly onto them | None (sets up follow-up) |
Tormenting Dash is his most reliable gap-closer, and at 30 damage it deletes a sizeable chunk of a survivor's health bar in one interaction. Spring Trickery is the setup piece — the slow it applies is long enough that a dash thrown at a slowed survivor almost always lands. Yokai Sight is the answer to looping: mark a survivor who is juking through obstacles, click, arrive on top of them, then dash.
The cleanest sequence is Yokai Sight into a mark, a teleport to close the loop, then an immediate Tormenting Dash. That chain punishes the exact habit survivors rely on most — running the same pallet-and-wall route three times in a row.
How to Play the Abyssal Escape Yokai
Early Game Priorities
- Open with the network, not with a patrol. Cycling TVs reveals the whole survivor spread before you commit to a direction.
- Position your exits. A screen behind cover buys you a free approach; a screen in the open announces you to the entire lobby.
- Watch for clustering. Grouped survivors on red mist are the highest-value Deceit targets in the game.
- Save Hallucination for active chases. It buys seconds during a loop far better than it does during downtime.
Late Game Priorities
- Pre-trap before the escape ring appears. Springs placed at narrow exits and around the highlighted ring route pay off in the final sixty seconds.
- Chain your mark and dash. Yokai Sight into Tormenting Dash is a guaranteed damage exchange against a slowed or marked target.
- Stop chasing the map. In Phase 3, your job is to guard the extraction route rather than farm chases across the arena.
| Phase Window | Main Goal | Recommended Action |
|---|---|---|
| Phase 1 (full clock) | Find and disrupt | Cycle the TV network, mark positions, pick one survivor to pressure |
| Phase 2 (~8 min left) | Convert info into damage | Deceit on mist clusters, Hallucination mid-chase, reset your screen positions |
| Phase 3 (~6 min left) | Control the exit | Pre-place springs at chokepoints and near the escape ring, hold Yokai Sight for loopers |
| Final 60 seconds | Deny extraction | Camp the ring lane, teleport onto marked runners, dash on slowed survivors |
One more note for anyone planning to main him: the Abyssal Escape Yokai doesn't ship with alternate skins at launch — cosmetic variants are concentrated on Crimson X and Fleetway Super Sonic. His appeal is entirely mechanical, so pick him if you enjoy information control at the start and map control at the end.
How to Counter the Abyssal Escape Yokai
Read the Screens
Television sets are your warning system. A flicker of a screen or the audio cue of the crawl animation means he is either leaving that set or arriving at it. Clearing the area immediately denies him the post-exit pressure he's counting on.
Spread Out on Objectives
Deceit needs bodies close together to trigger early. If you and a teammate are both holding interact on the same mist patch, expect a clone to find you. Two survivors on opposite sides of the map force him to choose and waste cooldown time.
Keep Your Eyes Down in Phase 3
Fake springs sit on the ground and persist long after they're placed. Stepping on one slows you long enough that a Tormenting Dash from across the room connects cleanly for 30 damage. Check the floor before committing to a corridor you didn't watch him walk through.
| His Tool | Survivor Counter | Why It Works |
|---|---|---|
| Screen Transportation | Leave TV-heavy rooms when you hear the crawl | Removes his free follow-up on arrival |
| Deceit | Split up while dispelling red mist | A spread formation rarely triggers the clone indication |
| Hallucination | Keep running; the shadows don't hit | The copies are visual noise, not real hitboxes |
| Tormenting Dash | Break line of sight before he commits | The dash is locked in a straight line once started |
| Spring Trickery | Watch your footing near chokes and the ring lane | The springs are static and visible before you step on them |
| Yokai Sight | Rotate loops after you're marked | The teleport follows the mark, so move before the click |
Mind Your Loadout
Each vessel equips exactly two abilities per match, and equipping two crowd-control skills triggers a dual-stun penalty that halves both stun durations. Against a Phase 3 killer with a 30-damage dash, one full-length stun is usually worth more than two halved ones. Consider pairing a single strong stun with a mobility or stealth skill instead.
Also remember that dispelling a full red mist cluster shaves 40 to 50 seconds off the round clock, and the escape ring only appears at the 60-second mark. Fast early clearing drags the round toward its end while the Abyssal Escape Yokai is still stuck in his weaker human form — which is the single most effective thing your team can do.
FAQ
Does the Abyssal Escape Yokai lose his TV teleport in Phase 3?
Yes. When Phase 3 activates around the six-minute mark, all television sets are removed from the map and Screen Transportation is replaced entirely by Tormenting Dash, Spring Trickery, and Yokai Sight.
How much damage does the Abyssal Escape Yokai deal?
His standard M1 during Phases 1 and 2 deals 20 damage. In Phase 3, Tormenting Dash hits for 30 damage when the grab and slam connect.
How do survivors survive the Abyssal Escape Yokai's final phase?
Clear red mist aggressively in Phases 1 and 2 so the round ends early, then secure the escape ring lane before the timer hits 60 seconds. Watch the ground for springs and keep moving after you're marked by Yokai Sight.
Does the Abyssal Escape Yokai have alternate skins?
Not at launch. Cosmetic variants are focused on Crimson X and Fleetway Super Sonic, while the Abyssal Escape Yokai relies on his default multi-phase models, with more cosmetics planned for future updates.
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